Here comes the fun part, making your model snap to the skeleton that you opened in blender, sadly i don’t really know how exactly you would do this so i decided to find a video or two you could look at. blend file you just downloaded, then you import your model into blender, if needed you gotta resize the mesh (object you imported) so it’s the same size as the skeleton. This will take you to the game's workshop page. When the game page loads, click on the 'browse the workshop' link in the Workshop section of the game's page. ![]() ![]() There is a file in here with the skeleton for TU which you will need, open that first before you import your model into blender since then the model itself will follow the settings that the devs have put in said blender file. 1: Go to the workshop and find the Item/Map/Model etc. I archived the entire Garry's Mod Steam Workshop (16,2TB 18-07-2021) : r/DataHoarder by deleted I archived the entire Garry's Mod Steam Workshop (16,2TB 18-07-2021) I finally got the initial download of 16TB (207,7K Addons) done (took a few weeks) and now the continuous download and indexing of the workshop is working without supervision. To get your very own player models, you can download them from the steam workshop and add them to your GMod server just like other Garrys Mod. Start the Steam Launcher, and click on the game you want to create a collection for.
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